It was painful but it worth it, look at how cool the animation is !
Ardaria has been founded by passionate developers and artists. We aspire to create an original fantasy MMO world, with a fun simulated economy built on top of a blockchain.
We envision a world owned by players, ruled by stability, fairness and liquidity. Revenues are shared with players: pay to fast revenue are distributed to farmers and the studio sell some non-competitive items.
We are creating:
Our tokenomic model is complete, built for stability and resilience. Ingame DeFi is non-speculative, the studio does not make money selling ingame tokens.
The utility token G3M funds the game creation and is used for transfers of value between the private sidechain of the game and the public decentralized financial hub aka crypto.
Ardaria is play to earn for competitors gamers who play the game for the thrill of fighting in batlle.
We plan to release the game as early as possible and then iterate, little by little. We believe in fast execution, frequent deliveries and thus, instant feedback from our community.
We have been writing the whitepaper and producing art for an entire year before presenting the project to the community.
Q4 2022
We want the community to fund the game as the players are the most powerful thing a game studio can rely on.
Q1 2023
Defeat monsters, level up, craft weapons and face the first boss. From the release going forward: we will add new items, recipes, biomes, new dungeons and enemies.
Q3 2023
We believe in the value of an open community contributing to the game ecosystem. We truly encourage people to contribute to Ardaria. Every part of the game can be modified: items, recipes, world generation, buildings prefabs, meshes, etc…
Q1 2024
Introduction of the PvE co-op system for up to 8 or 16 players. Players can start to complete the game as a team, create new friendships.
Q3 2024
Introduction of the PvP mode where players can compete in arenas and show their skills against players from all around the world.
Q1 2025
200 players on the same world, fighting for the supremacy to write their name in the great book of Ardaria history.
Q1 2026
The culmination of the project, a truly MMO game where every players interact on a single server with a global on-chain economy. This is the most challenging and exciting part of the project and the feature which will sign Ardaria’s name to the book of legends.
Q1 2027
Q4 2022
We have been writing the whitepaper and producing art for an entire year before presenting the project to the community.
Q1 2023
We want the community to fund the game as the players are the most powerful thing a game studio can rely on.
Q3 2023
Defeat monsters, level up, craft weapons and face the first boss. From the release going forward: we will add new items, recipes, biomes, new dungeons and enemies.
Q1 2024
We believe in the value of an open community contributing to the game ecosystem. We truly encourage people to contribute to Ardaria. Every part of the game can be modified: items, recipes, world generation, buildings prefabs, meshes, etc…
Q3 2024
Introduction of the PvE co-op system for up to 8 or 16 players. Players can start to complete the game as a team, create new friendships.
Q1 2025
Introduction of the PvP mode where players can compete in arenas and show their skills against players from all around the world.
Q1 2026
200 players on the same world, fighting for the supremacy to write their name in the great book of Ardaria history.
Q1 2027
The culmination of the project, a truly MMO game where every players interact on a single server with a global on-chain economy. This is the most challenging and exciting part of the project and the feature which will sign Ardaria’s name to the book of legends.
We are dedicated and passionate
we all dreamed to have the chance to work on a video game
And we want that game to be a master piece
Jean-Baptiste Briant
CEO
Jean-Baptiste is a senior software engineer with a finance background. He learned coding independently and built applications and web apps for 10 years. He made the switch to game dev in 2018/2019
Jean-Baptiste Briant
CEO
Jean-Baptiste is a senior software engineer with a finance background. He learned coding independently and built applications and web apps for 10 years. He made the switch to game dev in 2018/2019
Dany Giletto
Lead Concept artist
Dany is a graphic designer from France with a passion for illustration and Ardaria is the kick-off for a new part of his career. He is designing Ardaria characters. Dany has the team mindset, it's always enjoyable to work with him.
Dany Giletto
Lead Concept artist
Dany is a graphic designer from France with a passion for illustration and Ardaria is the kick-off for a new part of his career. He is designing Ardaria characters. Dany has the team mindset, it's always enjoyable to work with him.
Viviane Riberaigua
Communication Director
my purpose is to questioned people about their perception of reality, and about the frontier between illusion and reality, and between the personal and the global perception. My recent work deal with tales and what this kind of literature brings to mankind imaginaire and perception.
Viviane Riberaigua
Communication Director
my purpose is to questioned people about their perception of reality, and about the frontier between illusion and reality, and between the personal and the global perception. My recent work deal with tales and what this kind of literature brings to mankind imaginaire and perception.
David Porchet
Lead Dev
David P. is a system engineer who specialises in C/C++, focusing on performance and optimization. He works on large European projects in the spatial industry. He has always been passionate about game development.
David Porchet
Lead Dev
David P. is a system engineer who specialises in C/C++, focusing on performance and optimization. He works on large European projects in the spatial industry. He has always been passionate about game development.
Waljohnata Moreira
Lead 3D artist
Because John loved playing video games, he was curious about development and 3d modeling. He decided to dedicate all his time to learning 3d modeling and texturing by himself. He fell in love with the job and he has been hard working for the last 8 years.
Waljohnata Moreira
Lead 3D artist
Because John loved playing video games, he was curious about development and 3d modeling. He decided to dedicate all his time to learning 3d modeling and texturing by himself. He fell in love with the job and he has been hard working for the last 8 years.
Cato Hoeben
Compositor
Cato Hoeben is an award-winning music composer from London whose work can be found on the BBC, Netflix, Discovery Channel and ITV among other major broadcast channels. From the age of seven, Cato has been playing piano.
Cato Hoeben
Compositor
Cato Hoeben is an award-winning music composer from London whose work can be found on the BBC, Netflix, Discovery Channel and ITV among other major broadcast channels. From the age of seven, Cato has been playing piano.
Jan Poonthong
Web Developer
Jan is a junior developer from Koh Samui, Thailand. He has a nice list of projects developed and is working on Ardaria website and tool chain.
Jan Poonthong
Web Developer
Jan is a junior developer from Koh Samui, Thailand. He has a nice list of projects developed and is working on Ardaria website and tool chain.
Joao Victor Barbosa
Junior 3D artist
Joao was really interested in character concepts in video games so he decided to learn 3D modeling to be able to bring to life what was in his head.
Joao Victor Barbosa
Junior 3D artist
Joao was really interested in character concepts in video games so he decided to learn 3D modeling to be able to bring to life what was in his head.
Sourav Deb
UI/UX Designer
Sourav loves designing imaginative and attractive products that people can experience in the best way.
Sourav Deb
UI/UX Designer
Sourav loves designing imaginative and attractive products that people can experience in the best way.
David Reverdy
Level Designer
David R. has been mainly working in the GTA V modding community, he is an old child working on its passion: making environments. David has been making levels you can see in the trailer.
David Reverdy
Level Designer
David R. has been mainly working in the GTA V modding community, he is an old child working on its passion: making environments. David has been making levels you can see in the trailer.
Danilo Garcia
2D Concept Artist
Dani is a digital artist specialized in concept art for film and video games, current owner of greendrk. He is passionate about video games and loves to participate with his personal touch to make Ardaria the best game.
Danilo Garcia
2D Concept Artist
Dani is a digital artist specialized in concept art for film and video games, current owner of greendrk. He is passionate about video games and loves to participate with his personal touch to make Ardaria the best game.
Sara Campos
2D artist
Sara is a passionate artist with a great imagination. She has been at the origin of Ardaria bestiary, creating awesome concepts in a unique style.
Sara Campos
2D artist
Sara is a passionate artist with a great imagination. She has been at the origin of Ardaria bestiary, creating awesome concepts in a unique style.
Scott Votow
Photography Director
Scott has been a force in the entertainment industry for over 35 years. Working on productions in Los Angeles and globally, Scott spent 25 years working in the Film and TV Production and content creation world, gaining expertise in traditional Film Production, 2D/3D Animation, Special FX, Motion Capture and Post-Production
Scott Votow
Photography Director
Scott has been a force in the entertainment industry for over 35 years. Working on productions in Los Angeles and globally, Scott spent 25 years working in the Film and TV Production and content creation world, gaining expertise in traditional Film Production, 2D/3D Animation, Special FX, Motion Capture and Post-Production
Jean-Marie Noël
Storyteller
Jean-Marie Noël has been playing role-playing games since 1982. He was the artistic director of the first role-playing game magazine (Casus Belli) from 1989 to 1999. He has worked as a project manager, co-author, graphic designer, and cartographer for three major role-playing games: MEGA 5th PARADIGM, LAELITH, and CAPITAINE VAUDOU, which were released between 2019 and 2021. He is also a professional game master. For Ardaria, he will be responsible for some of the world's design.
Jean-Marie Noël
Storyteller
Jean-Marie Noël has been playing role-playing games since 1982. He was the artistic director of the first role-playing game magazine (Casus Belli) from 1989 to 1999. He has worked as a project manager, co-author, graphic designer, and cartographer for three major role-playing games: MEGA 5th PARADIGM, LAELITH, and CAPITAINE VAUDOU, which were released between 2019 and 2021. He is also a professional game master. For Ardaria, he will be responsible for some of the world's design.
E-llulpi "Max"
Marketing
Crypto trader in bear market since 2017, collector of NFTs. Expert in grid trading and market analyst.
E-llulpi "Max"
Marketing
Crypto trader in bear market since 2017, collector of NFTs. Expert in grid trading and market analyst.
Justin Boaz
Rigging Specialist
Justin is a character rigging specialist that has been developing games for 9 years. He has helped rig characters for games like Genshin Impact, Cross Planet, Project Contingency, Tails From Alteria, and many more.
Justin Boaz
Rigging Specialist
Justin is a character rigging specialist that has been developing games for 9 years. He has helped rig characters for games like Genshin Impact, Cross Planet, Project Contingency, Tails From Alteria, and many more.
Ardaria uses 2 separate blockchains, one for the crypto and one for the in-game economy simulation. -> see economy paper
Value comes from 2 factors: the game is fun and tokens are utility tokens.
The game is fun and free to play, as a consequence, we expect it to be played by gamers who disregard the monetary value and the P2E mechanic.
Players play the game, even during bear markets which mean there is always active players playing the game.
Our in-game economy mechanics place the token at the center of players interactions. Players must use the tokens and NFTs to play the game.
Combining those 2 aspects ensure that there is always a demand for the token, disregarding the dynamic of the crypto market and thus, create intrinsic value for our tokens and NFTs.
Blockchain technology offers 3 main characteristics essential to a sane economy: integrity, transparency and true ownership.
Those characteristics will let use build an in-game economy which is auditable by any party, including the players. This will give them ability to understand the economic dynamics in the world of Ardaria and will bring an extra stability to the in-game economy.
Also, as a game studio, blockchain allow us to give asset ownership to the players without creating a difficult technical solution. Not that integrating in-game economy with blockchain is easy, but it's less complicated than alternative solutions.
Using existing blockchain code allow us to use an open source and audited software which is an additional layer of security.
Longevity comes from 2 factors: commitment from the dev, interest from the players. The later is often stimulated when developers are pushing new updates and content to the game.
Ardaria is the most advanced creative piece we can think about as founders. There is so many things to bring into Ardaria that it's guaranteed to keep us committed for many years.
Ardaria is our way to express our passion for video game and we feel extremely lucky to have the opportunity to work on it.
Read the white paper
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Read the detailed tokenomic
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View distribution chart
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View Game Design Doc
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